These are the update notes for the soon to be released Mid-Season Gameplay Update. We are posting them now instead of our usual time since we figured you all would like to read and parse them before the update hits.
Enjoy!GENERAL:
- Added Loot Round tips and tricks to the Season Info tab
- Added Battle Pass Loadout. You can now change your equipped items
- Added Path to Sunbreeze custom board
- Fixed high CPU utilization on macOS
- Removed code that caused crashes and kept code that doesn't cause crashes
- Buffed Battle Pass XP rewards for playing matches:
- 1st: 120->150
- 2nd: 80->120
- 3rd: 60->100
- 4th: 50->90
- 5th: 30->80
- 6th: 20->70
- 7th: 10->60
- 8th: 10->50
- Increased Battle Pass XP rewards for the different tiers of daily challenges:
- 250->400
- 500->800
- 1000->1600
MOBILE:
- The work continues on increasing performance on iOS and Android devices
- Improved battery usage on iOS
GAMEPLAY:
- Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
- Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
- Fixed boxed in Assassins not jumping toward their enemies
- Assassins that have an enemy in their attack range will attack instead of jumping
- Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
- Don't target healing-disabled units for heals
- There is now a notification when someone completes their win streak
- You won't see heroes from the previous shop whenever you re-roll the shop
ALLIANCE CHANGES:
- Warlock Alliance now targets the unit with the lowest health % not lowest health value
- Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
- Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
- Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
- Bloodbound Alliance extra damage changed from +100% to +125%
- Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
- Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
- Scrappy Alliance now takes 2 units per level (down from 3) :
- Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regenaration
- Level 2 - All scrappy units are granted +9 Armor and +8 HP regenaration
- Level 3 - All allies are granted +9 Armor and +8 HP regeneration
- [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].
HERO CHANGES
Abaddon:
- Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
- Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
- Aphotic Shield:
- Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
Arc Warden:
- Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
- Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
- Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
- Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
Clockwerk:
- Armor changed from [5, 7, 9] to [5, 7, 10]
- Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
- Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
- Gold Cost changed from 1 to 3
- Draft Tier changed from 1 to 3
- Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
- Battery Assault:
- Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
Enigma:
- Alliance changed from Primordial Warlock to Primordial Shaman
- Midnight Pulse:
- Radius changed from [2, 3, 4] to [1, 2, 3]
Kunkka:
- Ghostship:
- Damage changed from [150, 250, 350] to [50, 150, 250]
- Cooldown changed from 10 to 15
Lina:
- Laguna Blade:
- Damage changed from [500, 750, 1000] to [500, 750, 1200]
Lone Druid:
- Maximum Mana changed from 100 to 60
- Summon Spirit Bear:
- Mana Cost changed from 100 to 60
Spirit Bear:
- Alliances changed from Savage to Savage Druid
Lycan:
- Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
- Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
- Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
- Summoned Wolves now have phased movement and can run through other units
Medusa:
- Gold Cost changed from 4 to 5
- Draft Tier changed from 4 to 5
- Split Shot:
- Damage Modifier changed from -40% to -20%
- Extra Shots changed from 2 to [2, 3, 4]
Mirana:
- Maximum Mana changed from 100 to 70
- Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
- Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
- Sacred Arrow:
- Mana Cost changed from 100 to 70
Morphling:
- Attack Speed changed from 0.77 to 0.91
- Maximum Mana changed from 100 to 75
- Waveform:
- Cooldown changed from [10, 8, 6] to [8, 6, 4]
- Mana Cost changed from 100 to 75
Nature's Prophet:
- Nature's Call:
- Cast Animation length changed from 1.97 to 1.0
Lesser Treant:
- Now spawn near Nature's Prophet
- Attack Speed changed from 0.67 to 0.83
- Maximum Health changed from [300, 500, 700] to [350, 600, 800]
Necrophos:
- Death Pulse:
- Cooldown changed from 5 to 7.5
Omniknight:
- Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
- Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
- Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
- Purification:
- Heal changed from [200, 400, 600] to [200, 400, 720]
Phantom Assassin:
- Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
- Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
- Coup de Grace:
- Crit Chance changed from 10 to [15, 20, 25]
Puck:
- Maximum Mana changed from 100 to 60
- Illusory Orb:
- Mana Cost changed from 100 to 60
Queen of Pain:
- Armor changed from 0 to 5
Razor:
- Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
- Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
- Gold Cost changed from 3 to 1
- Draft Tier changed from 3 to 1
- Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
- Plasma Field:
- Max Damage changed from [100, 175, 250] to [50, 100, 150]
Sand King:
- Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
- Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
- Gold Cost changed from 3 to 4
- Draft Tier changed from 3 to 4
- Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
- Caustic Finale:
- Attack Slow changed from -30 to -35
- Attack Slow duration changed from 3 to 3.5
- Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
- Damage on kill changed from [50, 100, 150] to [60, 110, 160]
- Burrow Strike now displaces the target unit from its cell.
Shadow Fiend:
- Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
- Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
Slark:
- Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
- Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
- Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
Sniper:
- Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
- Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
- Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
- Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
Techies:
- Remote Mines:
- Radius changed from 4 to [3, 3, 4]
Terrorblade:
- Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
- Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
- Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
Tidehunter:
- Alliance changed from Scaled Hunter to Scaled Warrior
- Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
- Gold Cost changed from 5 to 4
- Draft Tier changed from 5 to 4
- Health Regeneration changed from 5 to 0
- Ravage:
- Radius changed from [2, 3, 4] to [1, 2, 3]
- Damage changed from [150, 250, 350] to [100, 150, 250]
- Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
Tinker:
- Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
- Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
- Gold Cost changed from 1 to 3
- Draft Tier changed from 1 to 3
- Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
- Heat-Seeking Missile:
- Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
- Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
- Targets changed from 3 to [2, 3, 4]
Treant Protector:
- Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
- Gold Cost changed from 2 to 3
- Draft Tier changed from 2 to 3
- Leech Seed:
- Damage changed from [60, 90, 120] to [80, 110, 150]
- Radius changed from 3 to 1
- Expires when the target dies
Troll Warlord:
- Attack Speed changed from 0.91 to 1.0
- Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
- Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
- Gold Cost changed from 4 to 5
- Draft Tier changed from 4 to 5
- Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
Tusk:
- Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
Venomancer:
- Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
- Gold Cost changed from 3 to 1
- Draft Tier changed from 3 to 1
- Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
- Plague Ward:
- Number of wards changed from [1, 2, 4] to [1, 1, 3]
Plague Ward:
- Armor changed from 5 to 0
- Maximum Health changed from 200 to [200, 200, 240]
- Attack Damage Minimum changed from 50 to [50, 80, 120]
- Attack Damage Maximum changed from 100 to [55, 100, 140]
Viper:
- Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
- Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
- Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
Windranger:
- Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
- Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
- Gold Cost changed from 3 to 2
- Draft Tier changed from 3 to 2
- Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
- Powershot:
- Damage changed from [400, 600, 800] to [200, 400, 600]
ITEM CHANGES:
Alliance Item rework
Alliance items no longer have an inherent Tier and are in their own Alliance category.
At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.
Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.
Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.
Alliance Item changes:
- Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
- Coordinated Assault – attack speed buff changed from +25 to +10/20/30
- Check the Bodies – gold production chance changed from 20% to 10/20/30%
- Forged in Battle – Max Health bonus changed from +50 to +25/50/75
- Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
- Retaliate – damage per second changed from 80 to 30/45/60
- Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
- Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
- Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
- Unstoppable – Invulnerability duration changed from 2 to 1/2/3
- Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
- Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
- Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
- Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
- Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
- Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
- Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s
- Pocket Sand – Effect duration changed from 2s to 1/2/3s
- Shaman Pluck – Hex chance changed from 17% to 7/12/17%
- Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
- Health changed from 300 to 300/400/500.
- Damage changed from 50-80 to 40-70/50-80/60-90
Maelstrom:
- Tier changed from 4 to 3
Vicious Intent:
- Tier changed from 4 to 3
Force Staff:
- Tier changed from 3 to 2
Radiance:
- Tier changed from 4 to 5
Silver Lining:
- Can only have one.
- Charges start at 1.
Daedalus:
- Crit Multiplier changed from 235 to 200
- Damage changed from 80 to 70
Arcane Boots:
- Range changed from 1 to 2
Eye of Skadi:
- Tier changed from 3 to 4
Battle Fury:
- Damage added as 70
- Cleave % changed from 30 to 35
Summoning Stone:
- Attack Speed Bonus changed from 30 to 45.
Chainmail:
- Bonus Armor changed from 10 to 7
Mask of Madness:
- Tier changed from 2 to 3
- Attack Speed increased from 40 to 60
- Lifesteal increased from 10 to 20
Completing the Cycle:
- Range changed from 1 cell to 2 cells.
Recruiter:
- Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
- Tier changed from 5 to 4
A Higher Class of Criminal:
- Tier changed from 3 to 5
Shaman Pluck:
- Ignores magic-immune enemies
LOOT ROUNDS:
- Losing to a neutral creep wave no longer removes 2 options from your item choices.
- Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)
Round 10:
- Big Golem
- Maximum Health changed from 2000 to 1500
- Small Golem
- Maximum Health changed from 1500 to 1000
- Golems now have the Mega-Warrior alliance keyword.
- Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.
Round 15:
- Big Wolf:
- Attack Damage changed from 100-200 to 200-250
- Armor changed from 10 to 5
- Maximum Health changed from 2500 to 2000
- Small Wolf:
- Maximum Health changed from 1500 to 1250
- Wolves now have the Mega-Assassin alliance keyword.
- Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage
Round 20:
- Tomato:
- Armor changed from 0 to 25
- Potato:
- Magic Resistance changed from 0 to 50%
- Tomato and Potato now have the Mega-Bloodbound alliance keyword.
- Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage
Round 25:
- Revtel Wildwing:
- Attack Damage changed from 500-700 to 300-500
- Wildwing Hatchling:
- Attack Damage changed from 400-650 to 200-450
- Wildwings now have the Mega-Elusive alliance keyword.
- Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.
Round 30:
- Thunderhide Alpha:
- Now has 100 mana and casts Bloodlust.
- Attack Damage Maximum changed from 200-1000 to 200-1500
- Thunderhide:
- Now has 100 mana and casts Bloodlust.
- Attack Damage Maximum changed from 200-800 to 200-1200
- Thunderhides now have the Mega-Warlock alliance keyword.
- Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 200% of the damage dealt.
Round 35:
- Black Dragon:
- Black Dragon splash attack now deals 100% splash damage.
- Black Dragon now has the Mega-Scaled alliance keyword.
- Mega-Scaled - 1 unit: Allied Units get 75% magic resistance
Round 40:
- Dark Troll Buddy:
- Attack Damage changed from 200-300 to 200-400.
- Dark Troll Priest:
- Attack Damage increased from 200-500 to 550-650.
- Maximum Health changed from 5000 to 10000.
- Dark Troll Boss:
- Attack Damage increased from 200-500 to 400-800.
- Maximum Health changed from 5000 to 10000.
- Dark Trolls now have the Mega-Troll alliance keyword.
- Mega-Trolls - 3 units: Allied units have +50 attack speed.
Round 45:
- The Year Beast:
- Magic Resist increased from 50 to 80
- The Year Beast now has the Mega-Demon alliance keyword.
- Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.
Round 50:
- Roshan:
- Attack Damage changed from 500-1500 to 750-1500
- Attack Speed changed from 0.5 to 0.67
- Roshan is now spell immune.